As I began Journey I knew that I could expect a different game, I knew that the online component of the game was different, and I knew that the game was short. When I tell my friends that I pull life experience from games this is the kind of game I am talking about. I loved this game, because it taught you through playing not stupid messages saying, "do this" and, "do that."
You start alone and the game shows you how to use the camera with the six axis motion control, and you turn your camera to reveal a towering mountain with a glistening light, you know your destination. making your way towards this mountain you discover the next mechanic the magical ribbons of awesomeness which allow you to fly. Continuing on you make your way towards a large broken tower lying in a crater; And you learn your last important mechanic chirping. you are then shown a piece of the story which makes little sense until your second play through.
upon moving out you find yourself in a large open land and you know you must continue onward, and as you find your chirping abilities affect the ribbons around you you notice a white light on the edge of your screen, another wanderer has joined you on your quest to the top of the mountain.
In the lonely and vast desert you and your friend travel through caves and mountaintops until you reach your goal, which I will not go in depth because I will be here all night, but as many people have said Journey leaves you with only the chirp as your form of communication, but through the speed and ferocity of the chirp you are led do imagine what the other player is telling you and through that you work together.
This game is about teamwork it shows how even through the toughest times your friends will be there for you, and you should be there for your friends, whether you are sneaking around through caves or on the highest mountain your friends are there.